Coining the Faceless Wind
Long ago in a philosophy class my teacher touched upon the well-known thought experiment called “the brain in a vat,” in which an imaginary subject’s brain is placed into a tank of something approximating cerebrospinal fluid and hooked up to a supercomputer that feeds it artificial stimuli that is comparable to kind the “real world” would provide. At its most basic level, the experiment brings into question what is “real” or “true” since the mind (we assume the brain is the mind, here) in the vat, by definition, is unable to determine if it is in the “real” world, or merely a brain in a vat. These kinds of theories were popularized through cyberpunk fiction and movies like Ghost in the Shell and The Matrix, which in turn affected the way we think about computers and the Internet.
Though I am not really equipped here to discuss the real implications of the possibility of a brain in a vat, I thought that another interesting area of inquiry might be how some (evil?) demiurge might construct such a mechanism using what we currently know about real-time virtual reality– or, in other words, video games.
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Recent Comments
Nick Novitski on Coining the Faceless Wind: A Matrix scenario becomes much cheaper computationally if you don't decrease the requirements for sync between the clients. For example, in the first...
Harri on Coining the Faceless Wind: Of course You aren't aware of the computational power available in the real world, but only of such that is presented to You by The Powers That Be......
Seth on Coining the Faceless Wind: I've always thought that particular philosophical experiment was profoundly limited and kind of silly in its inherent meat-cintricity. I mean why not...
Rick on Soft Body Dynamics: What has began as a conversation about breasts has devolved into one about quantum physics. If that is not a world-destroying reversal, I do not know...